AI Insights · Timothy · January 2022
Top 5 PVP Games on Android in Sweden: Q4 2021 Performance
In Q4 2021, the top 5 PVP games on Android in Sweden demonstrated varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower reveals key trends for each app.
In the fourth quarter of 2021, the top 5 PVP games on the Android platform in Sweden exhibited diverse trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Roblox from Roblox Corporation showed a steady increase in weekly revenue, peaking at approximately $68.8K in the final week of December. Weekly downloads remained relatively stable with a notable peak at 4.4K during the week of December 20. Weekly active users saw a slight decline from about 190K in late September to 174.6K by the end of December.
Snake.io - Fun Snake .io Games by Kooapps Games experienced modest weekly revenue, peaking at $40 during mid-October. Weekly downloads saw a significant rise, reaching 3.7K in the last week of December. Weekly active users increased from 18.8K in late September to 24.9K by the end of December.
Among Us by Innersloth LLC had fluctuating weekly revenue throughout the quarter, with a peak of $132 in early October. Weekly downloads peaked at 3K in the final week of December. The game’s weekly active users saw an increase from 12.9K in late September to 17.1K by December 20, before slightly dropping to 13.2K in the final week.
Subway Surfers from SYBO Games maintained a consistent performance in weekly revenue, peaking at $406 in late October. Weekly downloads showed an upward trend, reaching 3.4K in the week of December 20. Weekly active users also showed a steady increase, growing from 33.5K in late September to 44.2K by the end of December.
Pokémon UNITE by The Pokémon Company, which launched in late September 2021, saw a decline in weekly downloads from an early peak of 11.3K to around 1K by the end of December. Weekly revenue started at $4.4K in late September and dropped to $491 by the end of the quarter. Weekly active users decreased from 36.4K at launch to about 10.4K by the end of December.
For more detailed insights and data, visit Sensor Tower.